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Zombies doomed my neighbors
Zombies doomed my neighbors












zombies doomed my neighbors

Some textures which where used as windows in the levels where edited to have a translucent layer to represent the glass Level 4 has a ladder at the starting part of the level, this is important as it is the visual cue for the exit of Level 7 Modified slightly the start of Level 2 to connect with Level 1 Several tweaks on the lighting of the maps, sometimes it is used to improve the mood of the level and in later levels lighting is used as to make clearer which way the player should go in order to progress Now the "Crowbar" replaces the "BlueSkullKey" and the "Mainkey" replaces the "YellowSkullkey" and all the maps where updated accordingly. The "Crowbar" key and the "Mainkey" key where in the place of the "YellowSkullKey" and "BlueSkullKey" respectively, and this made the automap looks confusing in regards of which key opened what. The GunFlash overlay for all the weapons was remade, and in some cases the fire sprites where remade as well The Chainsaw sprites where'nt present in the original mod so they where created from scratch to complete the weaponry line-up, made with the original Doom chainsaw and with several samples from the other weapons, to have the hands looking alike Some weapons sprites for the "Anti Tank" Bazooka or the "Knife" have been extended to work in widescreen aspect ratios like 16:9, 16:10, and even in 21:9 without cutting off














Zombies doomed my neighbors